Coming Soon
Over the last several months, I’ve been working on the Universal GM Framework (UGMF) and a set of supporting plug-ins designed to address some of the consistent problems I’ve encountered when using AI in roleplay, storytelling, and worldbuilding.
UGMF itself focuses on governance and structure — teaching an AI how to behave responsibly in a narrative space rather than simply generating content. As part of that work, a few plug-ins naturally emerged that target specific pain points.
The first of these is the NPCs & Companions Plug-In.
Why NPCs & Companions?
In both tabletop roleplay and long-form writing, maintaining a believable cast of characters is one of the most demanding parts of the process. NPCs and companions often suffer from:
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Inconsistent personalities
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Forgotten motivations or relationships
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Flat or interchangeable voices
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Emotional reactions that don’t line up with prior events
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Companions that either dominate scenes or fade into irrelevance
When AI is involved, these problems are often amplified rather than reduced.
This plug-in was created to correct for those issues.
Rather than generating characters, the NPCs & Companions Plug-In provides a behavioural framework that helps an AI maintain consistent identity, memory, emotional continuity, and agency-aware interaction over time. The goal isn’t spectacle or novelty — it’s reliability.
NPCs should feel like people who remember what they’ve lived through, not like prompts that reset every scene.
What the plug-in is (and isn’t)
This plug-in is:
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A structured framework designed to be interpreted by AI
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System-agnostic (usable with any RPG or narrative system)
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Focused on long-term character behaviour, not one-off scenes
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Compatible with UGMF and similar governance-based approaches
It is not:
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A prompt pack
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A creativity guide for humans
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An NPC generator or random table
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A replacement for human imagination or GM judgment
It exists to reduce cognitive load and preserve coherence — especially when working solo, asynchronously, or under time constraints.
Free release (for a short time)
For a limited period, I’ll be releasing the NPCs & Companions Plug-In as a free download here on Itch.io.
This is intentional.
I want people to be able to evaluate whether the framework genuinely improves the behaviour of NPCs and companions in play or writing, without any pressure or commitment. Feedback from real use matters more to me at this stage than monetisation.
Future plug-ins will likely be released separately and may be priced modestly, but this first release is about sharing the foundation and seeing how it holds up in the hands of others.
What’s next
After the NPCs & Companions Plug-In, I’ll be looking at releasing additional plug-ins that focus on:
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Antagonists and long-term threats
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Campaign and narrative structure
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Relationships and emotional continuity
Each is designed to address a specific failure mode I’ve observed in AI-assisted storytelling.
If you’ve downloaded UGMF already, thank you.
If you’re new, welcome — take your time with it.
I’m not trying to move fast or make noise here. I’m trying to build something that behaves well and lasts.
More soon.
—Warren Thomas
Files
Get Universal GM Operating Framework – A System-Agnostic AI Game Master Engine
Universal GM Operating Framework – A System-Agnostic AI Game Master Engine
More posts
- Voice Integration Update14 days ago
- Minor Update16 days ago
- Why I Built the Universal GM Operating Framework16 days ago
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